Shot # 
 | 
  
Timing 
 | 
  
Camera (shot type) 
 | 
  
Mise en scene/ added meaning 
 | 
 
1 
 | 
  
1.16- 1.20 
 | 
  
LS of boy leaving  the cabin,
  he is centred in frame 
 | 
  
Shallow focus, cabin is covered in foliage, allows his world to be
  revealed. He is the only human amongst nature. 
Lighting is natural 
 | 
 
2 
 | 
  
1.20-1.23 
 | 
  
Tracking MS, in front of boy walking 
 | 
  
White jumper is in stark contrast to the dense green surrounding him
  in shot 
 | 
 
3 
 | 
  
1.23-1.24 
 | 
  
CU of feet and walking stick 
 | 
  
Emphasis placed on trainers and the stick is connotation of quest or
  adventure (think Hobbit) 
 | 
 
4 
 | 
  
1.24-1.27 
 | 
  
MS boy walking past camera, out of frame 
 | 
  
Character blocking- he walks out of frame to the side, suggesting
  that there is more to be seen and time passes 
 | 
 
5 
 | 
  
1.28-1.33 
 | 
  
Wider LS of boy walking across the field 
 | 
  
Boy is centred in the field. He is made to look small in comparison
  to the swathes of land and sky. The location is beautiful. 
 | 
 
6 
 | 
  
1.33-1.37 
 | 
  
MS handicam tracking shot 
 | 
  
Shows the boy as small in the face if nature. 
 | 
 
7 
 | 
  
1.37-1.40 
 | 
  
OTS shot 
 | 
  
The boy plays with his walking stick, dragging it along the ground,
  showing his childishness and suggesting innocence 
 | 
 
8 
 | 
  
1.40-1.43 
 | 
  
CU of his face 
 | 
  
Expression is one of wonder, demonstrating the awe a person would
  feel and suggesting childishness. 
 | 
 
9 
 | 
  
1.44-1.46 
 | 
  
MS of boy, placed left in the frame, so the landscape and horizon can
  be seen 
 | 
  
Birds fly across the sky, symbolic of freedom 
 | 
 
10 
 | 
  
1.46-1.51 
 | 
  
Upwards tilt, CU feet to head of protagonist 
 | 
  
Shows new location and reintroduces the character in full for
  scrutiny 
 | 
 
11 
 | 
  
1.52-1.54 
 | 
  
LS running through landscape 
 | 
  
He runs happily, and in a v. childlike way. He is carefree. 
 | 
 
12 
 | 
  
1.54-2.01 
 | 
  
LS 
 | 
  
Leaps over a rock (nice transition from jumps to jump) a rock blocks
  the view of him in shot, dwarfing him 
 | 
 
13 
 | 
  
2.01-2.03 
 | 
  
CU of feet 
 | 
  
Centralised focus on his bouncy step over the mossy grass, indicative
  of happiness 
 | 
 
14 
 | 
  
2.03-2.07 
 | 
  
LS of boy, off centre, walking through another area 
 | 
  
Links to lyrics ‘I could see for miles’. Stones in foreground create
  a correlation with previous shots 
 | 
 
15 
 | 
  
2.07-2.11 
 | 
  
CU of boy, low angle 
 | 
  
He is playing. His placement makes him seem bigger, and important,
  whereas before he seemed small- expansion due to his imagination. 
 | 
 
16 
 | 
  
2.11-2.14 
 | 
  
OTS shot from behind the boy 
 | 
  
Shows hi imagination as he glances over the icy lake- he is in his
  own world, the stick is a toy but could be anything he thinks up 
 | 
 
17 
 | 
  
2.14-2.21 
 | 
  
LS of boy, zooms in as he gets nearer to the camera 
 | 
  
Makes him look small 
 | 
 
18 
 | 
  
2.21-2.28 
 | 
  
OTS shot of boy, slower frame rate 
 | 
  
He throws rocks out into the water, once again highlighting his
  freedom. 
 | 
 
I investigated mise en scene and camera both to some extent in this shot by shot analysis. I discovered several things:
- An eyeline level shot, or close up makes the child seem more relatable, and gives them prevalence within the narrative/concept
 - This is juxtaposed by LS that demonstrate how small the person is and making them seem vulnerable. It also reveals more about the situation the person is in- in this case he is a small intrusion to nature, it could be used to show the negativity or normalness surrounding the protagonists positivity/negativity (dependent on their story)
 - Innocent behaviour like playing can make the character isolated from the day to day life of the audience, whilst allowing them to glimpse into the mind of the central character.
 - movements, such as jumping and landing, can easily link two shots together, if the movement is edited continuously and only the surroundings change
 - simple clothing will allow for more movement and a greater focus on character expression or surroundings